The "video game trailer" is a wonderful tradition with an illustrious history. I remember the first time that a game trailer caught my attention and swept me away. It was a cinematic trailer that was included on the disc for the original Starcraft, and it was for a little game you might have heard of called Diablo "Freaking" II! (I just added the "freaking" there. Although now that I think about it, I would play a game called Diablo Freaking...)
Few trailers have hijacked my days and haunted my nights quite like this one did, and although it is beginning to show its age now, this trailer was the bleeding edge of cinematic technology in its day. The foreboding piano and moody voiceover was so threatening in the dark, and I recall wishing that all games had trailers this good.
Since then, game trailers have changed drastically. Some, like Dead Island and its FANTASTIC trailer from last year, have taken the route of feature film trailers and tried to tell a high production-values story in order to garner attention. Others, like the trailer for Gaijin Game's final chapter in the Bit.Trip saga, Flux, takes a more straightforward approach.
But all of these examples are western trailers, created by western developers for (mostly) western audiences. They are there to inform and tease, more the latter than the former, and they are uniformly brief. Even the Dead Island trailer, in all of its cinematic goodness, is only 3 minutes long, of which 25 seconds is a logo and a reflected eyeball. Judging by what I can see, we in the west enjoy brevity.
|Examples of brevity on the internet|
A perfect example of these gargantuan marketing tools would be the following "trailer" for Kingdom Hearts 3D, which they showed at Jump Festa 2011:
Now, come on! By my count, that trailer has at least 24,389 false endings. It's great to see everything they're doing with KH3D, but what is the cultural difference that makes trailers of this length more acceptable in the "far east"?
I've heard that Japanese life is very busy, what with going to school 10 hours a day/becoming "the company man", so it can't be that they are lacking in entertainment with which to hypnotize their eyes. I also can't imagine that the movie previews at their theaters are this long either, which means that it is really only video games that get this "tell the entire story in a microcosm" treatment.
If any of our readers have any insight into this phenomena, please share your wisdom with the rest of us unenlightened folks. If you think you can provide more information than I was able to obtain by Googling "Why are Japanese game trailers so long" and lightly scanning through the first page of results, then be my guest.
|Bring it... B*!#&es.|