Having them gone has left me to my own devices (a phrase that has a very literal slant to it with all the various gaming gizmos I have employed in their absence) for the week, and as you would expect, Mrs. Bit's fastidiously clean house has, as they say, gone to pot. It started with a Taco Bell wrapper on the floor in the living room, or a glass left on the table, instead of immediately cleaning it. Before I even knew what had happened, I was living like a hobo, knee-deep in my own filth. I have almost completely forgotten how to take care of myself without the assistance of Mrs. Bit, to the point where I would not be surprised if you came to visit, and found me sitting on the living room floor, a huddled mass near a fire that was kindled in a hubcap. All things have their natural state, and apparently mine is vagrancy.
|We'd like to thank the local Police Department for this |
wonderful shot of me from the last time Mrs. Bit went out of town.
Readers, for my enlightenment, and yours, I give you a brief history (read: only the funny stuff) of ACCLAIM ENTERTAINMENT.
Those of us who have been gaming for more than a decade will recognize Acclaim Entertainment immediately. They were one of the largest game development houses of their time. They developed software for MANY platforms over the course of their history, including: Sega Genesis, Saturn, Dreamcast, and Game Gear; Nintendo's Nes, SNES, Nintendo64, Gamecube, Gameboy, Game Boy Color, and Game Boy Advance; Sony's Playstation and Playstation 2; Microsoft's Xbox; as well as some PC games and a few arcade game titles. Acclaim, in their time, was force to be reckoned with.
They are also (in)famous for the NEVER-ENDING parade of licensed titles that they helped find their way to market, preying on the naivete' of children in order to turn a profit. Acclaim, in many ways, created the expectation that games based on movies always suck.
Yeah. This made a difference
for the young ones.
|We wish for... Our friend Vito to come over there and break your kneecaps!|
|Pictured: The day many gamers discovered what|
|Because that's where all the young people are.|
On September 1, 2004, Acclaim filed for Chapter 7 Bankruptcy. This meant that, essentially, the company would be no more, as all of their assets would have to be sold in order to pay their debts, which totaled over $100 million according to sources. After all these setbacks, and terrible sales from their largest franchises in 2004, they closed their doors. A later attempt by the executive team at the studio to revive their company (under the new name Exclaim Games) fell flat when they couldn't obtain the rights to their own intellectual properties.
In 2006, Throwback Entertainment announced that it had purchased the rights to over 50 of Acclaim's games like Extreme G, Re-Volt, and others. Throwback has had problems with both the finance and gameplay sides of their iterations of these franchises, and has been given an "F" grade by the Better Business Bureau.
As can be seen, Acclaim Entertainment saw some good good days, and obviously saved up all the money they made during those times so that they could use it to finance making bad decisions later. In all fairness, Acclaim made some fun games (like NBA Jam, Extreme G, Turok: Dinosaur Hunter, and Re-Volt), but their devotion to poor-quality licensed titles, and cheap ploys to get customers ultimately proved to be their undoing.
Do any of our readers have any nice memories of playing Acclaim
games that they would like to share, as a eulogy? Should we, instead,
unceremoniously dump Acclaim in a hole in the ground and never
mention them again? Let us know what you think in the comments!
Thanks for reading, and I hope you enjoyed it!